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Old Jun 18, 2006, 03:12 PM // 15:12   #41
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Quote:
Originally Posted by XvArchonvX
Drops are random.
...not.
proof? same as to your statement.
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Old Jun 18, 2006, 03:15 PM // 15:15   #42
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It's certainly not random and if it is random then it's not random in the way it should be. I'll play for days without getting a gold or green. Meanwhile I'm in a group and golds would drop for the same person through the entire mission.

Either way I think the drops should be random or more evened out when you create an instant instead of whatever it is now.
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Old Jun 18, 2006, 08:27 PM // 20:27   #43
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Th mythic anti-farm code, some people think it exist and others don't. You decide...but for me..I believe it does exist, that's why I don't play GW more than 3 hours a day and farm less than 1 hour a day.

I stil get good drops
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Old Jun 18, 2006, 08:54 PM // 20:54   #44
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This is getting ridiculous.

Quote:
Originally Posted by natuxatu
It's certainly not random and if it is random then it's not random in the way it should be. I'll play for days without getting a gold or green. Meanwhile I'm in a group and golds would drop for the same person through the entire mission.

Either way I think the drops should be random or more evened out when you create an instant instead of whatever it is now.
What is "correct" random? Do you honestly think that this game has a drop system that rewards only certain individuals? When a drop is chosen, the assignment probably chooses a random variable between 1-X depending on the number of party members and gives it to the corresponding player. I highly doubt the drop assignment chooses to reward only a certain player in a group.

Quote:
Originally Posted by Ira Blinks
...not.
proof? same as to your statement.
Do you have proof that the drops are NOT random? Let's think of the drop system as choosing a random integer between 1-2; 1 is a good drop, 2 is a bad drop. If you get the number two 100 times in a row, does that mean the system is flawed and not random?

The best we can do is to assume the drop system is random. Sure, you could assume the drop system is not random, but would it make sense for ANet to write a drop code that assigned drops unfairly? And once again, to find any flaw in the drop system would require extensive testing with essentially uncontrollable variables, not a few people's stories about bad drops. Until ANet states otherwise, I'm going to assume drops are random
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Old Jun 18, 2006, 08:59 PM // 20:59   #45
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Do you have proof that the drops are NOT random?
it has been proven many times. Drops are very dependant on your farming status. The more times you zone to the same location, the worse drops you get. Thus having people in the same group with different farming status results in biased drops.
Don't even bother arguing. I has been tested many times and it DOES work this way.
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Old Jun 18, 2006, 09:07 PM // 21:07   #46
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Problem is, what if YOU DON'T FARM THE AREA, you know, just coming in and helping people out get through a spot and IT HAPPENS. Your ability to refute the arguments only reflect your experience while everybody else has noticed a pattern where only certain players recieve anything, others are ignored. You think when everybody was new to faction everyone was already farming? no, but heck, that didn't stop certain people from getting everything drop for them the first time and everytime, till today.
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Old Jun 18, 2006, 09:39 PM // 21:39   #47
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I got 4 zodiac scepters in one run of the deep, barely enough when merched to pay for one key. I hear that one of my guildies has gotten a kanaxai's weapon, a perfect sword just from Identifying it, and multiple other golds. When both of us went into the underworld for trapping, I consistently got blues and purples, and while i got a gold, it was nowhere near favorable stats. Some characters/ accounts might be more lucky in some areas than others.
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Old Jun 18, 2006, 11:53 PM // 23:53   #48
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Quote:
Originally Posted by XvArchonvX
Drops are random.

The grass is always greener on the other side.
Cool, we have access to a dev here.. I think we may have some other questions for you soon as well.. Thanks for the clarification.
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Old Jun 18, 2006, 11:57 PM // 23:57   #49
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Quote:
Originally Posted by sgtclarity
I have one thing to say, WoW loot system >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> >> GW loot system.
Need before greed imo
yeah click and roll on every collector item, every blue, every purple, every gold, every green, and every cash crop in the game.. can you say spam. Are you kidding this is when a good item drops and somebody just needs it when they don't. Nobody really "needs" any drops. Everybody has a max collector item or a green item before any good drops become available anyway (if you don't get outta my group). This would just lead to greedy money happy people cheating to get all the good drops. I see it now, you'll go to Kaineng omg he ninja'd a black dye!
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Old Jun 19, 2006, 12:01 AM // 00:01   #50
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random means sh*t happens, if it happens to you, you just automatically assume its not random. Let it go, there is no anti-farm code. I farmed bramble everthorn for like 20 hours straight once, didn't get chakrams till 19th kill.. I got 3 more chakrams in the next 10 kills. Anti-farm that.
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Old Jun 19, 2006, 12:18 AM // 00:18   #51
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Drops are weird period.

I've played nearly 1000 hours across 5 different characters and has never had a black dye drop.

1000 hours,and I've never seen a black dye drop in my favor.Random my ass.
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Old Jun 19, 2006, 12:21 AM // 00:21   #52
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Quote:
Originally Posted by Theus
Drops are weird period.

I've played nearly 1000 hours across 5 different characters and has never had a black dye drop.

1000 hours,and I've never seen a black dye drop in my favor.Random my ass.
sh*t happens
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Old Jun 19, 2006, 12:33 AM // 00:33   #53
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I love this topic (and the others 845832 with people crying becaus GW dont like them) because i see some nice theories here.

Here´s mine:

-If overfarm a area drops get worse
-if not farming is 100% random


P.S - i dont think greens are affected by overfarm, but golds are for sure
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Old Jun 19, 2006, 12:37 AM // 00:37   #54
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Quote:
Originally Posted by CartmanPT
I love this topic (and the others 845832 with people crying becaus GW dont like them) because i see some nice theories here.

Here´s mine:

-If overfarm a area drops get worse
-if not farming is 100% random


P.S - i dont think greens are affected by overfarm, but golds are for sure
You forgot the rule that covers people that go from zone to zone without going back, unless by 'area' you mean continent. I never thought of switching continents so that may be the case..

your rule seems to only apply to those that constantly go back into the same zone over and over..


:-)
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Old Jun 19, 2006, 12:46 AM // 00:46   #55
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Quote:
Originally Posted by CyberNigma
You forgot the rule that covers people that go from zone to zone without going back, unless by 'area' you mean continent. I never thought of switching continents so that may be the case..

your rule seems to only apply to those that constantly go back into the same zone over and over..


:-)

By overfarm i area i only mean killing the same mob(s) again and again, by doing that 1 can se clearly drops getting worse (some exceptions, but dont matter) so im pretty sure that anti-farm code exists

But, if i go to a mission/UW/FOW in a group and someone gets 3 golds/ecto/shard and i get none i dont think im cursed or something, some other day they will drop for me.

For those people that say to have being playing for so long and get nothing at all i can think of 2 things:
-its BS
-Enemys in RA dont drop
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Old Jun 19, 2006, 12:57 AM // 00:57   #56
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Quote:
Originally Posted by CartmanPT
By overfarm i area i only mean killing the same mob(s) again and again, by doing that 1 can se clearly drops getting worse (some exceptions, but dont matter) so im pretty sure that anti-farm code exists

But, if i go to a mission/UW/FOW in a group and someone gets 3 golds/ecto/shard and i get none i dont think im cursed or something, some other day they will drop for me.

For those people that say to have being playing for so long and get nothing at all i can think of 2 things:
-its BS
-Enemys in RA dont drop
yeah I agree with the 'stop playing for a while' because I've known people to do that only to come back in the same state. On the other part I think you're only seeing the extremes here - someone farming one zone 100 times to get nerfed, and someone hitting a place only one time and getting nothing. there's also another course - hitting multiple zones and missions (not repeatedly, just over the normal course of helping others) over a longer period of time. too many people complain about that one time not getting anything, and other people complain that everyone is just making shit up because that one time they didn't get anything. there is an in-between area where people have spent time moving across different areas to see how it affects them, much in the same way people spent a lot of time working out damage formulas.

the reality is that most likely (unless there are some developers playing innocent on the forums) that nobody here knows exactly what the formula is or whether it is just blind luck or a broken algorithm. those that claim its random are just as blind as those that know for certain that it's broken. The example I postex earlier was just that, an example to demonstrate how it CAN be broken. so for those that post they know that the algorithm is broken for sure, as well as those that post that its 100% random for sure, I think the rest of us forgive you for your ignorance. nobody's perfect :-)
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Old Jun 19, 2006, 01:09 AM // 01:09   #57
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Quote:
Originally Posted by TadaceAce
there is no anti-farm code.
orly ? kill milthuran every 2 minutes and he and his group will stop dropping _any_ item, try it
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Old Jun 19, 2006, 01:19 AM // 01:19   #58
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Quote:
Originally Posted by CyberNigma
the reality is that most likely (unless there are some developers playing innocent on the forums) that nobody here knows exactly what the formula is or whether it is just blind luck or a broken algorithm. those that claim its random are just as blind as those that know for certain that it's broken. The example I postex earlier was just that, an example to demonstrate how it CAN be broken. so for those that post they know that the algorithm is broken for sure, as well as those that post that its 100% random for sure, I think the rest of us forgive you for your ignorance. nobody's perfect :-)
Try this:
Take a 8-side dice, chose a number and that number it´s you in a fow group.
Then lts supose that in each time you go to fow 5 shards drop.
Roll the dice for 3-4 trips and see how many you would pick up in each run.
You can get lots or get none, because its random, u can roll your number all the 5 times and then roll loke 20 times and no more.

I cant prove that drops are 100% random, but, until today have never seen nothing that make seem like they are not
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Old Jun 19, 2006, 01:46 AM // 01:46   #59
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I find it sad that the majority of the people on this thread think that drops are not random, because they are. Last time I checked, Gaile Gray was not a spiteful witch out to make sure we never get any good drops, and I highly doubt her colleagues at Anet are that way. It's probably unprovable that the drops are 100% random, unless you have access to the game's programming, but you guys have to ask yourselves what reason game devs would have to keep some of us from the good drops. Apparently, some of you think that random means that you should get good drops 50% of the time, and bad drops or none at all the other 50%. That's not true. If you flip a coin 100 times, you probably will get one side more than the other, perhaps even with one side getting a large majority. You unlucky people just happen to be getting the undesirable side of the coin.

It's all up to luck people. If you're luck has been sour lately, then blame God, or the Devil, or the evil monkey in your closet, but don't blame Anet.
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Old Jun 19, 2006, 01:54 AM // 01:54   #60
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Quote:
Originally Posted by CartmanPT
Try this:
Take a 8-side dice, chose a number and that number it´s you in a fow group.
Then lts supose that in each time you go to fow 5 shards drop.
Roll the dice for 3-4 trips and see how many you would pick up in each run.
You can get lots or get none, because its random, u can roll your number all the 5 times and then roll loke 20 times and no more.

I cant prove that drops are 100% random, but, until today have never seen nothing that make seem like they are not
I take it you've never played with a flawed set of dice. Try some from the game Torg. Chances are you'll come across some of the 'flawed' dice that make them so valuable in DnD (for those that like to use flawed dice, which I prefer not to)... BTW, you can order stacked dice as well. P{eople aren't perfect, dice aren't even perfect. Some are notorious for not being perfect.

If it's a perfect drop system, then why was there this change at one time:

Quote:
Originally Posted by http://www.guildwars.com/support/gameupdates/updatearchive-2005-09.php
Update: Friday, September 16
Fixed a bug introduced in the Sorrow's Furnace Update that was causing unequal loot distribution among party members.
It just goes to show that it CAN happen. That one just happened to be really pronounced enough that it was noticed. People claiming the same thing could be right. Perhaps it is just not pronounced enough to be noticed, or maybe the tradeoff from fixing it (if it exists) isn't worth the possible bugs it introduces.

EDIT: If it was just a simple random number generator used for each drop, there shouldn't have been anything else that would affect it.

Last edited by CyberNigma; Jun 19, 2006 at 02:01 AM // 02:01..
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